using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("YoggSaronSpell")]
	public class YoggSaronSpell : Spell
	{
		public Spell m_MistSpellPrefab => method_3<Spell>("m_MistSpellPrefab");

		public YoggSaronSpell(IntPtr address, string className)
			: base(address, className)
		{
		}

		public YoggSaronSpell(IntPtr address)
			: this(address, "YoggSaronSpell")
		{
		}

		public new bool CanPurge()
		{
			return method_11<bool>("CanPurge", Array.Empty<object>());
		}

		public new bool AddPowerTargets()
		{
			return method_11<bool>("AddPowerTargets", Array.Empty<object>());
		}

		public new void OnAction(SpellStateType prevStateType)
		{
			method_8("OnAction", prevStateType);
		}
	}
}
